#ifndef INPUT_LAYOUT_H
#define INPUT_LAYOUT_H

#include "d3dUtil.h"

struct Vertex
{
	Vertex(){}
	Vertex(float x,  float y,  float z,
		float nx, float ny, float nz,
		float u,  float v)
		: pos(x,y,z), normal(nx,ny,nz), texC(u,v){}

	D3DXVECTOR3 pos;
	D3DXVECTOR3 normal;
	D3DXVECTOR2 texC;
};



class InputLayout
{
public:
	InputLayout(void);
	~InputLayout(void);
};

#endif